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Title: Julie Strain

Version: 1.00

Description: Custom Player Model for Unreal Tournament

Filename: Julie.zip

Polygons: 1054

Vertices: 564

Release Date: September 18th, 2000

Original Author: Vebjorn Strommen, http://home.enitel.no/vebsart
                                   
                                   Email: vebjorn.strommen@os.telia.no

Conversion: Husch, http://www.utskins.com/unrealhusch
    
                   Email:unrealhusch@bizland.com

Animation: Paul Steeds bip files taken from Polycount.com


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Installation:

Double click the Julie.umod file, insert the path to your UT directory, click install


Following files will be installed in their corresponding directories:

UT System directory: JulieSkins.int, Strain.int, Strain.u

UT Textures directory: JulieSkins.utx

UT Help directory: Julie Read Me.txt


Following changes will be applied to your Unreal Tournament.ini file in UT System directory:

UnrealTournament.ini [Engine.GameEngine] ServerPackages=Julieskins

UnrealTournament.ini [Engine.GameEngine] ServerPackages=Strain


VERY IMPORTANT:

These changings of the Unreal Tournament.ini file are necessary for multiplayer games.
If you have problems using Julie online, please check if these changings have been applied 
to your Unreal Tournament.ini file.

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Creation:

Tools: 
- 3D studio Max 3
- Character Studio 2.5
- Adobe Photoshop 5.02 
- Painter 3D
- Bright 183
- UTSM 2.4.1
- Umod Wizard 1.26
- Wacom Graphire

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Original author Vebjorn comment:

Just want to say thanks to Husch for converting her, and everybody else who helped. 
I`m really satisfied with the result. Not a straight conversion either, since she required to be remapped for 
UT`s UVW requirements. Now let`s hope someone can make her work for Q3 aswell (she only lacks to be exported by 
someone who has the time to sit down and figure out how to do that from 3dsmax3.0.
Also looking forward to see how Conni turns out for UT now.
 
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Conversion author Husch comment:

It is my first finished UT model, so please if you got any comment, suggestions or critisim, send me a mail.

I have recognized the Julie model long before I attempted to lay my hands on her.
I visited Vebjorns webpage because of his Conny model for Quake 3 Arena and saw the first
images of Julie. Because of technical problems and a massive lack of time Veb never released the model.
It all started for me when I read following thread on the Skins and Shapeshifters Forum of Unreality.org:

"I just received the approval from Vebjorn to convert his Q3 Conni model over to UT. He can provide whatever 
original 3d files are necessary to the person who can take on the project. I do not have the knowledge necessary, 
but I am sure one of you talented people would be interested, since she was the most KICK ARSE model available for 
Q3! I can provide the complete e-mail record of the model creator's approval and e-mail address to communicate with 
him. Somebody needs to jump on this right away while the embers are still hot!!! Contact me or Vebjorn the model's 
author if you are interested. Thanks. By the way, the author was also working on a Julie model which looks GREAT! 
He also said we could use her if interested!!!"


Immediately, I contacted Vebjorn and he was kind enough to send me the Julie model files.

So, Cool_Daddy started it all. A special thanx to him.

Other People I want to Thank:
- Vebjorn Strommen 
- Paul Steed
- Rog666
- Ob1-Kenobi
- Burnt Kona
- Antonio Cordero Balczar
- All those people spending their time in writing tutorials and answering questions of newbies like me

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Copyright / Permissions:

You are NOT allowed to commercially use the files included in the zip file, 
i.e. put it on a CD or any other electronic medium that is sold for money without 
my explicit permission!

You MAY distribute these files, provided you include this file with the archive.

UNREAL (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners. 
QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc.
No copywrite infringement is intended by the authors of these files.

